Naxxramas 10 - Military Quarter

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Naxxramas 10 - Military Quarter

Odoslať  Port za Ut 1 december 2009 - 11:51

Tu bude taktika na military Quarter.
Znova ofi taktika bude Zelena
Valhallacka Cierna

Instructor Razuvious

Instructor Razuvious ma 3,349 MHP. Do platu udiera za 30,000.

Disrupting Shout - toto je physical AoE ktore dava 4275 to 4725 Physical damage celemu raidu. Neda sa avoidnut. casti to klazdych 15 seconds.

Jagged Knife - Pouziva to na nahodneho clena raidu kazdych 10s. Dava 5,000 physical damage spúosobuje krvacanie za 10,000 physical damage za 5 sekund. vyhnut sa tomu da, ked budete stat mimo jeho line of sight.

Unbalancing Strike - dava 350% weapon damage a redukuje defence skill ciela o 100 na 6 sekund. Tanka to trafi za priblizne 105,000. Len Deathknight Understudies to dokazu vydrzat.

Death Knight Understudies
Dvaja z nich su naagreny spolu s Instruktorom. Davaju slaby dmg a maly by byt Mind controlnuty po vecsinu boja.Hraci musia pouzit oba orb of domination aby dali mind control na Ucnov.Pocas celeho boja by mal byt vzdy v controle aspon jeden. Healeri ich musia healovat, aby ich instruktor nezabil. Ked Instructor Razuvious umre, dostanu debuff, na 1000% extra damage taken.

Blood Strike. Instantny utok dava 50% weapon damage nepriatelskemu cielu, 4 sec cooldown. Bude to klavesa "4" na pet hotbare.
Taunt. Tauntne ciel aby na teba utocil, 20 second cooldown. Bude to klavesa "5" na liste.
Bone Barrier. Redukuje dmg taken o 75% na 20 sekund. Death Knight understudies by mali tankovat len s tymto. 30 sekund cooldown. klavesa "6" na liste.

V 10 mane su dvaja DK untherstudies a 2 Controll orby. Kazdy orb obsadi jeden tank a boj zacne ked si tanci rozdelia DKcka, vybehnu k orbom a kliknu na ne pravym aby spustili control. Razuvious sa na nich okamzite vrhne A tank ktory ma zacat, musi OKAMZITE stlacit "6" na novej liste (pet bar) aby vybvolal Bone Barrier, a nasledne "5" pre taunt. Pri tankovani treba opakovane stlacat"4" pre Blood Strike aby sa udrzalo aggro. Snazte sa udrzat Instruktora v kruhu, kde stoji pred bojom, tym by ste mali mat dost casu, na recontrolnutie DKcok kym k vam dobehnu. Bone Barrier vydrzi 20 secs takze druhytankujuci understudy musi nahodit Bone Barrier tauntnut skor ako Bone Barrier prveho tanka skonci. Bone Barrier ma 30s cooldown. Aby ste pomohli healerom a uistili sa, ze bude Bariera stale zapnuta, Tauntujte kazdych 16 seconds, radsej nez 20. Tank vidi Bone Barrier 30 second cooldown beziaci na pet bare. ked bude za polovicou treba prehodit tanka a tauntovat. Treba sa dohovarat, lebo pri recontrole sa lahko strati prehlad nad cooldownmi.
VZDY pouzite bone narier PRED tauntom.
O tom je cely boj. Stale sa striedaju tanci a bone barier musi byt neustale zapnuta. healeri musia healovat DKcka aj napriek bone bariery.

Ked zacnete channelovat mind control, uvidite, ze mate 1min na canneling. Pre istotu kazde 2 taunty obnovte channeling. Aby ste to spravili, treba kliknut pravym na pet frame pravim a dat dismiss.. Klavesa "leav vehlice" tam sice je, ale nefachaInak moznost je pouzit class skill na prerusenie channelu. warr moze dat nar shout.... nasledne treba ihned obnovit channeling, tym budete mat dost casu znova prebratm nez skonci bariera momentalneho tanka.


Dokonca aj ked offtank netaunte bossa na seba, da sa prezit nejaky cas bez Bone barriery, ale vyzaduje to extremny overheal od aspon troch healov.


Valhalla: Control orby nefunguju, Kedze je zakazany MC, tak Bossovi znizili DMG a vpohode ho jeden Tank utankuje. Druhy si vezme oboch Untherstudiov a tankuje ich do konca boja. Boss zda sa dava len AoE dmg, ktory sa da v pohode vyhealovat. Boj je lahky.

Gothik the Harvester

Faza 1
Gothik the Harvester je nezranitelny. Prve 4 minuty a 34 sekund je Boss nezranitelny. Na zivej casti sa spawnuju creepy, ktore prva cast raidu zabija. su to:

"ziva strana"
Unrelenting Trainee - Non Elite Humanoid, Neda sa crownd controlovat

24 pocas boja sa ich spawne 24.
Hitpoints: ~10,000
Attacks:
Death Plague Aplikuje sa pri melle zasahu ako Disease a dava 85 Nature damage kazde 3 sekundy na 15 sekund. stakuje sa donekonecna, dispellnutelne.

Unrelenting Deathknight - Elite Humanoid, Neda sa CC, ale da sa spomalit.

7 sa ich spawne pocas boja.
Hitpoints: ~34,000
Attacks:
Intercept - Stuns na 3s.
Shadow Mark - je to melle range wirlwind that dava shadow marku kazdym zasahom. dava~3,500 do plate.

Unrelenting Rider - Elite Humanoid, Neda sa CC

Pocas boja ich prijde 4
Hitpoints: ~55,000
Attacks:
Unholy Aura - Automaticky dava 350 Shadow damage kazde 2 sec. vsetkym nepriatelom v okruhu 45 yardov. Rezistnutelne.
Shadowbolt Volley - Tento spell da kazdemu kto ma Shadow marku 4,000 shadow damage.

Nemrtva strana - Kazdy mob, co je zabity na zivej casti, sposobi prenesenie jeho duse sem, kde sa nasledne spawne jeho nemrtva varzia. Unrelenting Rider spawnu aj Spectral Ridera aj Spectral Horse.

Spectral Trainee


Non Elite Undead
Hitpoints: ~10,000
Attacks:
Arcane Explosion - Dava 700 Arcane damage. AoE spell s dosahom 20 yardov rezistnutelne.

Spectral Deathknight

Elite Undead
Hitpoints: ~33,000
Attacks:
Whirlwind - ~2,700 do platu.

Spectral Rider
Elite Undead, Neda sa CC

Hitpoints: ~55,000
Attacks:
Unholy Aura - Automaticky dava350 Shadow damage kazde 2 sec. nepriatelom v dosahu 45 yardov. rezistnutelne.
Drain Life - drainuje 6,000 z primarneho targetu po dobu o 5 seconds.

Spectral Horse Elite

Undead, Neda sa CC

Hitpoints: ~16,000
Attacks:
Stomp - AoE physical utok, davajuci 2313 az 2687 damage v 10yardovom okruhu a redukuje rychlost pohybu o 60% po dobu 10s

Phase 2
Gothik the Harvester
Gothik the Harvester sa teleportuje k raidu na zivu cast 4:34 po zaciatku boja, Procom mobovia sa prestanu spawnovat o 3:44. Gothik the Harvester ma 839,000 HP.
Shadowbolt - Gothik Retazovo casti 1 sekundove Shadowbolty for 2880 to 3520 Shadow damage Na jeho primarny ciel.
Harvest Soul - Casti kazdych 15 sekund. Redukuje vsetky staty celemu raidu o 10%. stakuje sa 10 krat.
Gothik je tauntnutelny a nechava si aggro pocas teleportov.


Faza 1Rozdelte raid na 2 castu- jedna bude v zivej a jedna v nemrtvej casti. Nasledne sa naagruje boss. Na zaciatku boja sa uistite, ze zabijate mobov v zivej casti pomaly. Kazdy zabity mob, totiz znamena spawn jeho silnejsej verzie v nemrtvej casti, takze je mozne, ze proste druhu cast raidu prevalcujete. Dokonca je mozne dat jedno extra dps do nemrtvej casti na 4-6 rozdelenie. typicke rozdelenie je tank, healer, dps, dps na zivej casti a tank, healer, healer, dps, dps, dps na nemrtvej casti.

Remember that you can more easily crowd control (CC) the living mobs (poly, sap, and frost nova) than you can with the undead mobs, as only non-elite undead can be shackled. You will also want to put logical classes on each side; for example retribution paladins should be on the undead side as they deal added damage and priests can shackle. Mages and rogues should be on the living side for their CC'ing abilities. Note that a good group should have no problem DPSing either side down, and so CCing often becomes ignored unless necessary for stopping trash from attacking healers. If this is your first time here, split your group like this: Undead - Best tank, best healer, best DPS. This is because the mobs are harder to pick up and harder to kill on Undead side. Also if your weaker group is on the living side, then it becomes easier for the undead side, as the mobs are coming in slower.

Since trainees and their undead equivalent are so weak (10k health), you should ignore them when worrying about slowing down DPS. Riders are especially important to fight correctly, because when they die they spawn two enemies on the other side (this second mob has 16k health and deals a significant amount of damage). Communication is vital once wave 9 hits; you should not be killing the stronger mobs on the living side if the undead side is overrun.

If anyone dies, it will probably be a wipe as DPS won't be high enough to fight off the final waves and take Gothik down far enough for the center gate to open. If the players on the undead side go down, the living side will have to take on the remaining undead mobs when the gate opens. Although you may be able to clear the undead, your DPS will probably not be strong enough to take down Gothik.

faza2
Gothik will teleport down to the middle of the living side, and after about 10 seconds he will teleport to the undead side. During this time, all remaining adds must be killed on both sides. Gothik will continue to go back and forth between the two sides until he reaches 30%, at which point the gate in the middle will open up. Players on the opposite side of Gothik can now join with the other group. DPS Gothik as fast as you can, as the Harvest Soul debuff will be stacking (even at 10 stacks, a full party should have no problem surviving to get him down).


Tento boss facha takmer na 100%. Jedine co ocividne nejde, su dvere predelujuce miestnosti. Raid sa ties rozdeli na 2 casti - jedna co bude tankovat a zabijat zivu cast a druha co bude v mrtvej casti. na zaciatku boja sa obe party postavia takmer k prechodovym dveram medzi oboma miestnostami. Ide o to, by sa v pripade zavretia dostali do svojej casti. Tank zivej party naagruje bossa. Ked sa dvere nezatvoria, tak sa raid spoji v strede. Teraz treba odchytavat a zabijat úrichadzajucioch creepov. Ovcas sa jeden mob bugne a vyvola hadam 20 mobov s par HP. Jeden plosak a je po nich. Po 4min a 34s sa Boss teleportne do zivej casti a zacne castit jak besny. Staty sa budu znizovat.
Teraz sa obaja tanci postavia do stredu svojej casti, aby tankovali bossa, ked je pri nich. Rangedi stoja medzi miestnostami a melleri cakaju na bossa v zivej casti.
Tu treba spustit full nuke, nech boss padne, kem na to raid este ma, lebo staty pojdu stale viac dole.
Fasa. prelozim to a kliknem na backspace...


Four Horsemen

The Four Horsemen each have approximately 781,000 hit points. They will run into separate corners of the room when engaged. Marks will reduce threat by 50%
Marks:
Each of the four horsemen cast their own Mark, which have identical effects. Cast after 24 seconds and then every 12 seconds for Kor'Thazz and Rivendare and every 15 seconds for Zeliek and Blaumeux. Stacks infinitely. The first stack will do 0 unresistable shadow damage. The second 500. The third 1500. The fourth 4000. The fifth 12,500. The sixth 20,000. The seventh 21,000. The eighth 22,000 and so on increasing by 1,000 every subsequent mark. While the initial damage caused by the application cannot be resisted, the application of the Mark can be resisted. 45 yard range. 25 second duration. Marks hit everyone in range and will reduce the threat on the Horseman of everyone hit by 50%. Should there be no one in range in the raid to receive a mark, the entire raid will instead be hit by a very powerful AoE. Mark of Korth'azz will be cast at the same time as Mark of Rivendare, but at a higher frequency than the Mark of Blaumeux and Mark of Zeliek.

Thane Korth'azz A former dwarven king turned Death Knight. Melee fighter. He will run into the near left corne]r of the room when engaged.

Meteor - 13775 to 15225 Fire damage split between all players in an 8 yard radius. Cast every ~15 seconds.
Mark of Korth'azz
See Marks above.

Baron Rivendare A male human Death Knight. Melee fighter. He will run into the near right corner of the room when engaged. He does not cleave, nor does he have a shadow damage aura besides marks, contrary to some rumours.

Unholy Shadow - 2160 to 2640 Shadow damage to his primary aggro target. Applies a dot which does 4,800 shadow damage over 8 seconds. Cast every 15 seconds.
Mark of Rivendare
See Marks above.

Lady Blaumeux A female human Death Knight. Ranged combatant. She will run into the far left corner of the room when engaged.

Shadow Bolt - Instead of melee-ing Lady Blaumeux will chain cast this on the closest player to her. 45 yard range 2 second cast 2357 to 2643 Shadow damage.
Void Zone - Summons a void zone on a random player within 45 yards that does 2750 Shadow damage per second to anything within it. Cast every 15 seconds. Lasts 75 seconds.
Mark of Blaumeux
See Marks above.
Unyielding Pain - If there is no one within 55 yd range that has aggro on her, she will spam this AOE to ALL raid members.

Sir Zeliek A former paladin turned Death Knight. Ranged Combatant. He will run into the far right corner of the room when engaged.

Holy Bolt - Instead of melee-ing Sir Zeliek will chain cast this on the closest player to him. 45 yard range 2 second cast 2357 to 2643 Holy damage.
Mark of Zeliek
See Marks above.
Condemnation - If there is no one within 55 yd range with aggro on him, he will spam this AOE to ALL raid members.

Easy 10-man Strategy Need: 2 tanks, 3 healers (tested with 3, probably 2 possible too), at least 1 caster dps, preferably with self-healing abilities.

Why / when to use: when your party dies from taking too much mark damage. This tactic will put fewer marks on the DPS(@ switch from 3 to 3-and-1 instead of from 3 to 4-and-1) and migrate damage a bit more to the tanks (meteor, marks) instead of party, so in most cases it will become easier to heal.

How it works:


All 4 horsemen will run to a corner, where they need to be tanked. The key in this fight is that you need to switch tanking targets after each few marks, or the stacking damage from the marks gets too big. You need to split up raid into groups, and let them stick in a corner.

Group yellow, west corner: healer
Group green, south corner: ranged dps
Group red, north corner: tank + healer
Group blue, east corner: tank + healer + rest of DPS
When the encounter starts, all groups start getting aggro on the bosses in their corner. BLUE group goes all out on Korth'azz, with skills, cooldowns, etc. He needs to be down fast because of the meteor. RED group will tank Rivendare and stay alive. YELLOW tanks the ranged boss in the west corner and heals itself and the green ranged tank. GREEN tanks its ranged boss.

(Note that Blaumeux and Sir Zeliek cast-attack the closest target in range, so all yellow and green need to do is stay with boss and don’t die with minor DPS.)

Now comes the switch. At the moment the 3rd mark hits, YELLOW and GREEN need to switch. They do this simply by running to the others position, because the boss will target the closest person. Now they start to tank the other boss and stack 3 other marks. Switch again after 3.

After the 3rd mark hits, the RED and BLUE tank move towards each other, so they can switch targets with taunt, before mark 4. Then move back to your old corner. Start DPS/tanking/healing again. Switch every other 3 marks. Repeat till Kor is dead, then move to Riv, followed by Blau, then Zel. Congrats!

NOTES

BLUE and RED got their own corner, only target changes corners. YELLOW and GREEN need to move, targets stay in corners.
No-one in 45yard range of any of the horsemen means wipe.
YELLOW and GREEN need to tag their bosses after encounter starts, so the bosses actually 'know' that someone is in range and there is no raid-wide AoE. Any offensive spell/ability like moonfire will be enough.
Meteor damage is divided between all who stand in 8 yards of impact! So if you are in group with the tank who tanks Korth'azz, stand on the tank.
During a switch, R and B healers make sure to stay in range of tanks but stay at max range so you don't get a extra mark of the other boss.
During a switch, BLUE group stay in your corner so you don’t get the mark.
Remember to keep switching targets if you get too many marks, and always some1 in close range of the casters to tank it. (so yellow and green, keep doing your job, even when the others are dpsing your targets)
Red and Blue tank share incoming meteor damage together during a switch.
Mark of Blaumeux will be cast at the same time as Mark of Zeliek, same for Mark of Korth'azz and Mark of Rivendare. Zel+Blau at a bit lower frequency, so it is completely possible for their Mark debuffs to wear off and reset the stack counter.
After 100 marks have been cast the Horsemen will berserker enrage increasing all damage done by 1,000%.
A Priest or Druid healer for the DPS group works nice (aoe healing)
Doing this with 2 healers would require 1 to (aoe) heal BLUE and yellow/green (depending on corner) and the other healer to heal RED and green/yellow.



ZMENA
Takze marky zda sa stale nic nerobia-Treba este preverit!.
Bossovia sa uz na zaciatku boja rozbehnu do svojich rohov. MT si zoberie Korthazza, OT zas Barona Rivendala. Zvysnych dvoch bossov co bezia do zadu tam uz musia cakat ranged tanci. Moze tam byt jeden heal a jeden bud hrac co sa healit sam (da sa este vyriesit tak, ze predchadzajuci tank bude healit aj tohoto, ale je to ohubu). Po chvilke aggra sa spusti nuke na Thane Korth'azza. Naslledne za Rivendale.

Nakoniec sa zabiju ranged bossovia.

Kym melle bossovia mlatia do tankov, tak obaja rangedi stoja na mieste a castia jeden spell za druhym. Ak vsak nemaju v dosahu ziadneho hraca, zacnu davat spell, ktory kazdou sekundou da raidu slehu asi za 8K- tzn wipe do 20 sekund, aj keby sa healeri pretrhli.

POZOR! po smrti posledneho bossa sa spawne truhla s lootom. Zvykne sa bugnut a da sa vybrat len cez Free for all. Takze si dajte pozor, koho beriete do raidu a vcas ich na to upozornujte.
Za plosinou s bossom je teleport na zaciatok naxxu


Naposledy upravil Port dňa St 16 december 2009 - 9:04, celkom upravené 1 krát.

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Question: How many rogues does it take to gank a pally?
Answer: Two. One to attack him and another to wait for him at the inn.

Question: How does a rogue kill a paladin?
Answer: He pickpockets his hearthstone.
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Re: Naxxramas 10 - Military Quarter

Odoslať  Mawerick za So 12 december 2009 - 18:14

takze pokracuju s pridavanim videotaktik k bossum, toto quarter je dalsi na rade

Instructor Razuvious

taktika : http://www.ulozto.cz/3303540/military-boss-1.avi

boj http://www.ulozto.cz/3303538/instructor-razuvious.avi

Gothik the Harvester

taktika: http://www.ulozto.cz/3363293/military-boss-2-t.avi NEW

boj: http://www.ulozto.cz/3303539/gothik-the-harvester.avi

Four Horsemen

taktika : http://www.ulozto.cz/3303542/ctyri-jezdci.avi

boj: http://www.ulozto.cz/3303533/four-horsemen.avi

zatim vse, zitra se chystam na arachnid quarter... teste se Very Happy


Naposledy upravil Mawerick dňa So 19 december 2009 - 17:24, celkom upravené 1 krát.
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Re: Naxxramas 10 - Military Quarter

Odoslať  Garsia za So 12 december 2009 - 20:57

lol! lol! nahrávat taktiky mi přijde už přehnaný Laughing Laughing ..nějaký "moiviečka", kde je nějakej pěknej tychlej kill bosse to jo..ale todle.. bounce bounce
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Re: Naxxramas 10 - Military Quarter

Odoslať  Mawerick za So 12 december 2009 - 21:22

nazorny ukazky pro ouplny novacky ne? What a Face
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Odoslať  Garsia za So 12 december 2009 - 21:24

..kterej uplně jnováček se na to bude dívat..:p
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Re: Naxxramas 10 - Military Quarter

Odoslať  Olaw za So 12 december 2009 - 22:09

uplnej novacek z toho ma velke kulove zaprve bossove moc nejdou a uz jen to jak uvidi ze nekdo nahrava taktiku Razz lol! lol! lol!
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Re: Naxxramas 10 - Military Quarter

Odoslať  Port za St 16 december 2009 - 11:06

update horsemanov

_________________


Question: How many rogues does it take to gank a pally?
Answer: Two. One to attack him and another to wait for him at the inn.

Question: How does a rogue kill a paladin?
Answer: He pickpockets his hearthstone.
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Odoslať  Mawerick za So 19 december 2009 - 14:01

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